Warhammer 40,000 - Dawn of War - Dark Crusade
Cheat Codes:
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Start the game with the -dev command line parameter. 
Then, press [Ctrl] + [Shift] + ~ during game play to 
display the console window. Then, enter one of the 
following codes. 

Code Result
--------------------------------------
cheat_power - Get indicated amount of power
cheat_requisition - Get indicated amount of requisition


Cheat mode (Skirmish mode):
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Start the game in Skirmish mode. Click the "Enable Cheats" option
in the config box. Then, press [Enter] during game play to display
the console window. Then, enter one of the following codes. 

Result Code
----------------------------------------------
Clear console window - cls
Suicide - cheat_killself
Get indicated power - cheat_power ( )
Get indicated requisition - cheat_requisition ( )
Quit game - quit
Full map - cheat_revealall
Toggle shadows - shadow_toggle


Chaos Marines Weapon Adviser:
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The Chaos Marines have a lot of close-combat infantry units (and also a 
close-combat vehicle) on the one hand and on the other hand some strong 
range-combat units which even cannot defend them self in close-combat. 
A good mix of troops is the key to victory (as nearly always).

Infantry: Chaos has a wide range of infantry units, from simple cannon 
fodder to fearsome range- / close-combat specialist. However, normal 
infantry units do not heal them self!

Cultist Squad: Cannon fodder.

Chaos Space Marine: These guys should be your first standard infantry. 
They have moderate armor and firepower, but in contrast to the „normal“ 
Space Marines they can only be equipped with heavy bolters or plasma 
weapons. Buy the plasma weapons to move and fight at the same time.

Raptor Squad: Have the ability to fly. Use them as shock troopers or to 
assault enemy long range units. By the way, Raptors are better in close-
combat than in range-combat. You can also use them to attack and capture
resource points.

Khorne Berzerker: Pure close-combat freaks. Use them to shield your long 
range units or to intercept incoming close-combat units. These guys have 
also a good speed, try to break through enemy defense line with them if 
you want. 

Horror: Summoned demons with claws and demon fire. Good against all kind
of units but beware: If their moral drops to low, they either vanish 
from the battlefield our attack our units. 

Obliterator Squad: Heavy and slow units, equipped with weapons against all
kind of units. Unfortunately they have no close combat weapons and need 
some protection like. e.g. a squad of Khorne Berzerkers. As a balance for
their slow speed they can be teleported. 

Possesed Chaos Space Marines: Like the Khorne Berzerker, these guys are 
close-combat freaks. At the beginning, they do less damage than the 
Berzerker, but with some research they can use also a range-combat weapon.
Choosing the Possessed or the Berzerkers, is your choice, depending on your
strategy. 

Vehicles: The Chaos Marines have not a wide range of vehicles. There are 
just three, whereas one is an unarmed transporter.

Chaos Rhino: Unarmed transporter. I don't know where I should need such a 
thing. Why transporting someone when you can just blast the defense away?

Defiler: Long range artillery with close-combat weapons. Small threats can 
the Defiler eliminate itself in close-combat, some protectors are wise (as 
always). Especially protection is needed than enemy vehicles arrive.

Chaos Predator: Main battle tank which is, of course, effective against all 
kinds of units. The only danger for the tank are close-combat units, so have
some guard nearby. By the way: Research the improved ammunition as soon as 
possible to add some extra fun by extra firepower. 

Special units: The Chaos Lord and the Chaos Sorcerer can be added to a squad, 
while the Bloodthirster and the Daemon Prince are an army for itself.

Chaos Lord: Standard hero for close- and range-combat. Can dig a token to 
spot cloaked units at this point. 

Chaos Sorcerer: With some research very deadly anti-infantry abilities are 
available. Weak versus vehicles, but a powerful unit on the battlefield. 
It can detect cloaked units on the battlefield. 

Bloodthirster: A large demon, which looks for blood. Especially infantry is 
annihilated by this unit. Note that the Bloodthirster losses HP when not in
battle. So summon this then you are ready for an attack or it will lose 
more HP then necessary. 

Daemon Prince: Well that's an upgrade for the Chaos Lord, turning the command
hero into a large demon. The upgrade will increase hit points and close combat
damage, but the new unit has no range weapon. The Daemon Prince is stronger 
than the Bloodthirster and it will not loose hit points during battles.


Submitted by: RM

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