Hitman

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Hitman

Gears of war

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Gears of war
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

3D Ultra Radio Control Racers Cheat Code


3D Ultra Radio Control Racers

Cheats:
-------
To use these cheat codes, type them in during a race.
If you pause the game by hitting P, you can type in the
cheats while the game is paused. Typing SLIPPERY will
unpause and then pause the game again, so try to type it
fast. Another good time to enter a code is after the loading
screen, just before the track announcer shouts, "Go!"

Code Result
-------------------
BOUNCY - extra-springy vehicles and track boundaries

STICKY - increased traction for all cars (works well with the
MOON cheat)

SLIPPERY - loss of traction, like driving on ice

TURBO - double your normal car speed (works well with the
HEAVY cheat)

WAR - unlimited Bottle Rockets for everyone (Ghost power-ups
are invaluable in this mode)

GHOST - all "ghosted" vehicles (no collisions)

HITME - aggressive computer drivers who ram you when you are in
their way

MOON - reduced gravity

HEAVY - increased gravity


Extra $200:
-----------
Enter your name as i cheat, then type the cheat code MONEY
in the Upgrade menu.


--------
GameTips
-------
Haunted
-------
Difficulty: Insane
------------------
This used to be a great place to race... but recently it's become a
little creepy. Maybe it has something to do with the nearby graveyard.
Drivers must avoid the mausoleum slime ghost, dodge the skeleton hands,
and avoid the swarm of bats on their way from the belfry.

Watch out for:
--------------
The mausoleum's resident ghost will fly out and dive onto the track,
leaving behind a slimy trail of ectoplasm. Most unpleasant to drive
through. Bats fly out of the tree when its roots are struck. Watch
out for this distraction.

Track Tips:
-----------
An unstable vortex on the track will try to suck cars into another
dimension if they get too close. By forcing your opponents into it,
you can put some serious distance between you and them. Just be careful
not to get stuck in the vortex yourself.

--------------
Hillbilly Hill
--------------
Difficulty: Medium
------------------
With jugs of moonshine and a still, wild animals crossing
the racetrack, and a variety of traps, this tack can unnerve
with the best drivers.

Watch out for:
--------------
Wallace the meandering turtle will act like a speed bump if
your racer hits him.
Don't let the curious raccoon, who'll pop his head out of
his burrow to get a closer look at the radio controlled ruckus,
get in your way.
A runaway chicken will pounce on and hold back your car if you
let it get too close.

Track Tips:
-----------
On this track is a moving tire swing, which will whack your
racer if it hits it. If you can force your opponent into the
path of the tire swing, they'll be knocked off course, allowing
you to zoom ahead.

--------
Backyard
---------
Difficulty: Medium
------------------
The ultimate in backyard RC entertainment! This track makes
use of every item that can be found in the back yard.
Hazards are abundant on this track, so drive with caution!

Watch out for:
--------------
Fish swim around the small fishpond and spit water at the cars
at random intervals.
The resident gopher will pop out of his hole when he is disturbed.
Hitting him will cause cars to go spinning out of control.
Those nasty Lawn Gnomes want revenge! The Gnomes throw bombs at
the passing cars, and giggle when the bombs go off.

Track Tips:
-----------
Watch out for the dog house! Get too close to the dog's bone,
and he'll chew on your car until he feels his bone is safe.
You can use this to your advantage by forcing your opponents
into his range when rounding the turn.


-----------
Power Ups :
Give Yourself The Edge
----------------------

Power Ups can be disabled at any time for no-nonsense racing!

Turbo Boost
-----------
When a Turbo Boost power up is activated, your racer is given
a short burst of additional speed. Although this acceleration
is brief, in a close race it might be just enough to send you
over the finish line ahead of your opponents.


Bottle Rocket
-------------
Your racer launches a Bottle Rocket that "homes in" on the
lead racer. Racers hit by a Bottle Rocket become momentarily
uncontrollable. Because the Bottle Rocket cannot make sharp
turns, skillful drivers can sometimes elude them.

Electro Shock
-------------
When an Electro Shock power up is activated, your racer is
engulfed in an arching ball of electricity that strikes any
opponents that attempt to pass. Racers that are zapped by
this electricity slow down for a short period of time.


Firecracker
-----------
A firecracker is released behind your car with a three-second
fuse. A racer that hits the firecracker instantly triggers
an explosion as well. When it explodes, racers that are caught
in its blast radius are knocked over.

Ghost Drive
-----------
Your racer becomes "Ghosted" (transparent) and is no
longer affected by your opponent's power ups. Ghost
Drive also lets your racer drive through water hazards
such as ponds, lakes, rivers, or sprinklers without
slowing down.

Oil Slick
---------
A pool of oil is released from the rear of your racer.
Racers that drive over an oil slick lose traction and
become uncontrollable for a short period of time.

3D Ultra Pinball - Thrillride Cheat Code


3D Ultra Pinball - Thrillride

Cheat Codes:
------------
Pause game play, then type one of the following codes, then
press [Enter] to activate the cheat function.

Code Effect
--------------------
!imabozo - Extended "Shoot Again" timer for practice
!spills - Thrill Ride event
!afterdark - Nighttime Fantasy event
!fwerk - Fireworks during Nighttime Fantasy event
!oxenfree - Hide And Seek event
!moo - Hershey's Cow during next Hide And Seek event
!edison - Lights Out event
!gotmilk - Chocolate milk waterfall on the main table
!opensesame - Thrill-Zone Gate opens
!tony - Great Bear Ride
!zerog - Lightning Racer ride catches some air
!sssss - SideWinder ride
!ttttt - Money
!imdizzy - Sooper-Dooper-Looper ride
!moon - Tidal Force ride
!smooch - Kissing Tower
!ngrind - Bumper Cars
!flywithme - Flying Falcon
!ifubuildit - Lightning Racer Virtual Coaster Table
!coolit - Canyon River Rafting Table
!titanic - All rocks sink in the River Rafting table
!1942 - Midway Frenzy
!enjoy - Light Fun Zone (if possible)
!more - Light Extra Ball
!plus1 - Advance bonus multiplier by 1
!holdit - Hold bonus multiplier
!tplives - Extra ball
!gimme - Random Snack and Gift Bonus
!pin - Light random Pinwheel light
!bender - Reset kickbacks
!go - Trigger autoplay
!lockrc - Lock a ball for Roller-Coaster Multiball
!locklf - Lock a ball for Log-Flume Multiball

Submitted by: rickHH

Hints:
------
Learn how to nudge the table with the three keys (Z, /,
and the spacebar). With careful timing and savoir faire,
you can control the ol' silver ball like a true pinball
wizard.

Once in a Multiball event, keep plugging the side ramps
for further ball saves; additional balls will be released.

You need to collect ten snacks in the Chocolate World Snack
Shop in order to get to the final Lights Out event.
If you get all 50, there's a surprise in there for ya!

3D Ultra Mini Golf Cheat Code


3D Ultra Mini Golf

Abominable Snowman Hole:
------------------------
Putt into the middle tunnel for a hole in one.

Jungle Hole:
------------
Across from the pyramid with the hole there is a pool
of water. Putt your ball at the bird next to the water.
The bird will pick up the ball and drop it in the cup.

Hole-in-One on Haunted House Hole:
----------------------------------
To get a hole in one one the Haunted House, hit the ball
FROM THE TEE to the light grave on the left side of the 
house. If you do this correctly the ball will come out the
back of the house. This tip will only work on the first shot.

Hole-In-One on Fort Overlook Hole:
----------------------------------
Aim your first shot at the middle cannon. Aim it so when you
hit into the cannon, the cannon is pointing straight. The
cannon will then shoot your ball into the cup.

Hole-in-one on Bugs Hole:
-------------------------
Aim your first shot at the rock. If you hit it perfectly,
a bee will fly over and drop your ball in the cup for a
hole-in-one!

Hole-in-one on the Lighthouse Hole:
-----------------------------------
On your first putt, putt the ball towards the bird and hit the bird.
The bird will then fly over the hole and drop the ball close to the
hole.

Ice Shortcut:
-------------
On the Abominable Snowman hole, putt into the middle tunnel for a
hole in one!

Incredible Machine Tip: 
-----------------------
When your ball is right in front of the alligator in the Incredible
Machine, putt your ball into the alligator's mouth. If you did it
right it will be thrown either into or next to the hole.

Moon Base Trick:
----------------
On the moon base hole, hit your ball into the metro station when the
sign reads '3'. Timing is VERY important. Also, if you don't time it
right, your ball will fall into the construction pit.

Shortcut on Jungle Hole:
------------------------
Next to the pool of water across from the pyramid with the hole there
is a bird. Putt the ball at the bird and it will pick it up and drop
it into the cup.

Hints:
------
Make sure the Aiming Line is activated until you're
accustomed to the changing perspectives.

The True Putt option makes it easier to time shots
when you're trying to pass moving obstacles.

Bugs shortcuts:
---------------
Aim your first shot at the rock. If hit perfectly, a bee will fly over
and drop your ball in the hole. When teeing off, putt for the ant hill
to the left of the starting point. IF you get it in, an ant will take
your ball to the hole.

3D Ultra Lionel Train Town Deluxe Cheat Code


3D Ultra Lionel Train Town Deluxe

Cheat Codes:
------------
Submitted by: conner54

The v1.1 patch is required for cheats to be enabled. Press [Shift] + \
during game play, then enter one of the following codes and press [Enter]
Note: Jobs completed with a cheat enabled will be flagged with a check
mark and cannot earn a blue ribbon.

Result Code
-------------------------------------------------
Unlock jobs in job - brian
Turn off speed limits until the end of job - neal
Unload selected - paul
300 second time - chris
30 second time - andrew
Mark current job completed - lionel
Give all trains speed - moveit
Turn off speed limits - kelle
Repair zapped tracks and broken switches - jcarey
Remove one-way tracks near the car - cominthru
User controls all cars - gimme
Repair all track problems in entire layout - fixall
Assign any load to selected car - load
Load selected car with number -
Train runs without refueling - nofuel

View credits:
-------------
Allow the game to idel at the main menu, or click the pencil hanging at
the sign-in screen to view the game's credits. Press [Up] or [Down] to
scroll, hold [Shift] to scroll faster, or hold [Ctrl] for alternate text.

Seperated Train:
----------------
Put the cars you want to separate over a switch.Bring another train close
enough to the switch, just enough to change the direction of the switch.
get the train out of the way!! move the other train forward, and the cars
will separate from the train! Careful, though! if the separated end collides
with ANYTHING, "That's a fender-bender!"

3D Pinball - Space Cadet Cheat Code


3D Pinball - Space Cadet

Cheat Codes:
------------
Submitted by: RM

Type hidden test during game play. You can now click and drag the mouse
to control the ball. Press one of the following keys to activate the
debug function.

Result Key
-----------------------------------------
Display and edit high-score table - H
Display current system memory - M
Increase game ranking - R
Display frame rate in title bar - Y
Immediately get new ball - B
Low fuel - [F12]
Field multiplier increases - [F11]


Unlimited balls:
----------------
Type bmax at the full screen when the game firsts starts up. Note: This
will work on Windows XP, but not on Windows NT 4.0.
Note: When the above code says "full screen", it does not mean the full
screen when the game starts up. Press [F4] to enter the full screen game
mode and the code will work. The extra balls will appear from the yellow
wormhole.
Note: Enabling this code will disable high scores from being recorded.


Extra balls:
------------
Type 1max during game play to earn extra balls.
Note: This will work on Windows XP.


Activate Gravity Well:
----------------------
Type gmax at the start of the game to activate the Gravity Well.
Note: This will work on Windows XP.


Beginning bonus:
----------------
When you first shoot the ball, do not use enough force to send the ball up
to the top. Get it past the first light, and if done correctly, it should
go back down and to the left on a little ramp for a "Skill Shot Bonus". How
many points you get in the bonus depends on how far the ball went before
dropping back. If you get the ball to light all the lights in the shoot-off
ramp then make it drop back, you can get up to 75,000 bonus points.
The lowest bonus is 15,000.


Refuel ship:
------------
There are two ways to refuel your ship. The first is to pass the ball through
the slot above the left hand flipper (under the launch ramp hole). The easiest
way to do this, obviously, is to go through the launch ramp. For the second
method, there is a bridge where the launch ramp is located. It has colored
lights through it. Shoot the ball all the way through and spin the flag,
and your ship will be refueled.


More points:
------------
Light up all three lights at the top by going through the slots. The bumpers
will change colors and are worth more points. When deploying a ball hit it
soft so it only goes up to the third light on the far right side. You will
get 75,000 points. To earn points, start a game. When playing a game, send
the ball through the Hyperspace Chute to spin the flag. While it is spinning,
start a new game. That flag will still spin and you will earn some points at
the start of the new game. Enable the bmax code to keep getting balls when
you lose them. You can get a very high score by doing this. If you do this
and get a high enough score, keep pressing [Bump] so it says "TILT" and you
will lose a ball. Note: You can also use the 1max code after you lose a ball
to keep going. This way, you do not have to tilt the board when you want to
quit. If you restart a bad game when you are going through a wheel door at
the correctly moment, you will get the points for it.


Upgrade engines:
----------------
Upgrade engines by lighting all three lane lights on the launch ramp area.
You can control the location of lit/unlit lights by hitting the flippers,
just like the way you can control the ones at the top of the board. The
easiest pattern of play is to use the left flipper just as the ball is
entering the flipper, to pop it onto the launch ramp. Launch Training is
therefore the quickest way to make Ensign. Make it a habit to always go
back for two repeat shots on the launch ramp for a good point booster.
Note: A flipper hit on balls being ejected from the hyperspace tube can
fairly often send them back there. You also get a bonus for this repeat
hit if done immediately.


Reflex Shot Award bonus:
------------------------
Shoot the ball up the launch ramp (the purple ramp to the left of the screen)
and let it drop through the hole. When the ball gets to the middle of the left
flipper, shoot the ball. It should go up the launch ramp again and you get a
Reflex Shot Award. Note: This can be done as many times as you want, but
requires precise timing.


Using time wisely:
------------------
Until you reach about 40 million points with several levels of play achieved,
it takes two minutes to gain each one million points. The arithmetic is fairly
simple -- to get to 30 million takes about an hour of continuous play. A game
that results in 86 million points will take almost two hours. A 70 million
point game takes just a little over an hour and a half. If you do not have
at least 5 million points when the ball number changes from one to two,
press [F2] and start over. There is virtually no point in trying to achieve
a high score if that is only where you are at when the number two ball shows
on the board.


High Score of 1 billion:
------------------------
Before the game starts type " H" and you will get 1 billion points on
the highsocre.


Cheats:
-------
Right, you've looked at all the other cheats and you are fed up of finding them
again? I've sorted all the cheats that work on XP and Vista and put them here.
1.) When the game begins type hidden test (In lower case) Then you click on the
pinball screen and control the ball via the mouse.
2.) Before the game begins type:
a) Gmax -- gravity well
b) Rmax -- advance in rank
c) Bmax -- unlimited balls
d) Hmax -- Score of 1,000,000,000
e) Omax -- Play in red!

Note: Sometimes you can't go on the high-score board when using these.


Infinite Points:
----------------
When you use the "Hidden Test" code, click and drag the ball into the wormhole that
is next to the beginning tube (I think it is the yellow one). When you drag it to
the top it will say "Jackpot awarded" or "reflex shot" or some other things. If you
keep forcing the ball up when you get to the top it will rapidly give you points.


Skill Shot:
-----------
A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up
the chute and allow it to fall to the first yellow arch light. There are six yellow
arch lights in the chute that are worth a varying amount of points.
To unlock the Skill Shot, the point range for each light up are:
Chocobo World

First: 15,000 points
Second: 30,000
Third: 75,000
Fourth: 30,000
Fifth: 15,000
Sixth: 7,500


Complete one mission for promotion:
-----------------------------------
Complete cadet with the science mission. Just as the mission lights are flashing,
drain the ball as quickly as you can. If you do not want to lose a ball, make sure
have an extra ball or replay. After the ball returns to the plunger, you will be on
the next level with full mission lights. Now you only need complete one mission for
each level. Make sure you get an extra ball or replay before repeating this trick
otherwise you will not make it very far.


Cycling the hyperspace tube:
----------------------------
Regarding cycling the hyperspace tube for post up and extra balls, if you do not
want to have to deal with the gravity well and dropping a ball down the side shoot
to get a replay, wait for the post to drop down before getting it again. The third
Hyperspace on a single ball triggers the Post-up. Once at this stage, if you wait
for the post to drop before getting another Hyperspace. Each Hyperspace you get
takes you back to Post-Up, as often as you can do it.
Note: A much more controllable Hyperspace shot is from the tip of the left flipper.


Left flipper shots:
-------------------
Left flipper shots are usually best done by catching the ball first, then releasing
it and shooting. A quick shot goes up the Launch Ramp, a shot toward the flipper's
end is a Hyperspace shot, and a shot from the very tip can hit the flags on the
right or the worm hole on the lower right area.


Extra balls:
------------
Hyperspace is one way to earn extra balls. The other way is to upgrade the three
flags directly above the drainage chute three times in quick succession. Each time
you do, another light below the flags will light up. Get all three to light up
together to earn an extra ball. This has the advantage over the hyperchute, as you
are in complete control. With hyperspace, the ball still has to go into one of the
launch chutes to earn the extra ball -- and it is a matter luck if that happens or
not.

Near the launch ramp, there is an array of three flags. Hit all the flags and get a
level 1 commendation. Do this again and get level 2. Once you get level 3, you will
get an extra ball. Hit the flags again and get an extra ball again, for an unlimited
amount of extra balls. Note: The lights for the level commendations disappear very
fast; be quick about hitting the flags. Be patient and hit the flags. Eventually,
you will get up to level 3 and be rewarded with extra balls. This method is far
more successful than the Hyperspace way because you earn them instantly and are
not required to go down the out lanes, where you can lose the ball while getting
the other one.


150,000 points per second:
--------------------------
enter the "hidden test" cheat, type the letter "r" until you reach fleet admiral.
click and move the ball up into the hyperspace tube and hold it there, you will
gain over 100-200 points per second.


Easiest Points:
---------------
This is probably the easiest way to get points. Use the hidden test cheat which is
somewhere on this page. Then get your curser to where the flag is flippin rapidily.
Then while your holding the ball there press m. The memory will come up but dont
worry. let go of the mouse and press enter. The ball will still be on the flag but
you wont have to hold the mouse. mute the computer shut off the screen and have
lunch. Come back and see millions of points.


Time Warp Mission:
------------------
Once you accept the Time Warp Mission and hit the bumpers, when it says to go up
launch ramp or hyperspace chute, you can choose either foward or backward in time.
If you go up the launch ramp you go foward(Up a rank) and the hyperspace chute
makes you go backward (down a rank).


Hidden Test Glitch:
-------------------
If you are using the Hidden Test Cheat, Get the amount of points you want on balls 1
and 2 and play normally on ball 3 so it will deffinitly save your score.


Lots of points:
---------------
Everyone says uses the the "hidden test" cheat then use the spinners to get a lot
of points. If you put the multiplier up to 10x first (hit down the yellow tabs that
are up the top 4 times in a row) then use the flipper it will go 10x as fast.


Time Warp mission while at Fleet Admiral:
-----------------------------------------
While at Fleet Admiral level, complete the Time Warp mission by launching. This
sends you forward. Only problem is, there is apparently nowhere to go forward to
and the game will freeze.


Red streak:
-----------
When you start the game and the ball is dropped, press [F2] to restart. When the
ball is redropped again, enable the hidden test code. Then, press Y to access the
frame rate. After that deploy the ball using [Space]. Do not hit it. When it goes
between the flippers and you lose a ball press H. When the high score screen
appears, press [Enter]. If the ball does not make a red streak behind it, press
[F2] again and it should work. Note: This does not work every time.


Cheat:
------
Submitted by: rick

Type hidden code before you launch and you can click on the ball and drag it with
you mouse.


Easy launch chute:
------------------
When the ball is returning from Hyperspace Launch, it will bounce off the left
flipper. If you are patient and resist moving the flipper, it will almost always
bounce into the Launch chute. This works for a full Hyperspace Launch - not if the
ball merely goes into the chute but does not fully launch.


Upper area tube patterns:
-------------------------
The tube patterns on the upper areas are that a ball in the left tube, and especially
the right tube, is bounced back up through the same tube 20% (left tube) to 40%
(right tube) of the time. Always move the light out of that tube when the ball goes
down through it. When a ball is shot back into the entry area by the right catch
ramp, it always places the ball into the left entry tube. Always move a dark spot to
that tube to insure weapons upgrades.

3D Pinball Cheat Code


3D Pinball

Cheat Codes:
------------
Type hidden test during game play. You can now click on the ball and move
it around freely. The ball will follow your mouse, as long as you hold the
mouse button down. Press R to increase your rank in the game. Press H for
a very high score.

While "Cheat mode" is active, press [F3] to pause game play, then press all
the letter keys on the keyboard. Then [F3] again. You can now see the path
of your ball in pink throughout the whole game. This will not go away until
the end of the game or you exit out.


Get to the Launch Pad:
----------------------
Launch the ball on the Hyperspace. After launching, the ball will hit the
left flipper (do not move any flipper) then bounce into the right "rebound".
After the ball hits the right "rebound" press X. This works about 70% of
the time.

Re-deploy:
----------
Do the skill shot then do not touch the flippers. Just let the ball fall,
and the game will give you a re-deploy. You can shoot it up and then attack
bumpers.


Cheat:
------
Submitted by. matthew

Do a new game and type "hidden test"in and then press "H" for a high score.


Secret Missions:
----------------
If you hit all three of the mission lights which are the buttons on the left
you hit to choose a mission, you can play a special mission that will give
you more points then a regular mission.


Hyperspace:
-----------
If you go into the hyperspace tube, a light will come on to tell you how many
times you've gone in. If you go in once, you get a hyperspace bonus. If you
go in twice, you'll get a jackpot. Three times and you'll get a center post.
Four times and you'll get an extra ball. Five times and you'll get a gravity
well, plus it'll start over.

3D Movie Maker Cheat Code


3D Movie Maker

Production Movie:
------------------
Go into McZee's talent book and type "socrates".
You will see a movie of the production team.

Pages:
------
1 - Alexander: Projects Room - Exit. Scientific-looking Bottle.Page
2 - Augustin: Projects Room - Exit. Beaker.Page
3 - Bella: Projects Room - Exit. Lying-down Bottle.Page
4 - Benedict: Projects Room - Totem Pole Props. Totem Pole.Page
5 - Billy: Projects Room - Totem Pole Props. Crate.Page
6 - Bino BeGood: Projects Room - Totem Pole Props. Globe.Page
7 - Bo: Ideas Room - Vendor Props. Vending Wagon.Page
8 - Bongo: Ideas Room - Vendor Props. BenchPage
9 - Charlie: Ideas Room - Vendor Props. Machine with two buttons.Page
10 - Christina: Ideas Room - Mask Props. Straw Table.Page
11 - Claudia: Ideas Room - Mask Props. Mask.Page
12 - Crash: Ideas Room - Mask Props. Bowl.Page
13 - Eliza: Ideas Room - Exit. Upside-Down Chairs / Table.Page
14 - Frank: Studio - Chandelier Props. Sofa.Page
15 - Gabriel: Studio - Chandelier Props. Tall Table.Page
16 - Gregory: Studio - Chandelier Props. Books.Page
17 - Gustave: Studio - Chandelier Props. Chandelier.Page
18 - Hiro: Studio - Clock Props. Clocks. Page
19 - Jeremy: Studio - Clock Props. Large Ceramic.Page
20 - Jerzy: Studio - Clock Props. Horns.Page
21 - Joshephine: Studio - Exit. Turned-over Shelves.Page
22 - Kim: Studio - Exit. Stack of white Plates under Chair.Page
23 - Martha: Studio - Exit. Chair.Page
24 - Michael: Ticket Booth. Stone Symbol at front of Booth.Page
25 - Mimi: Lobby - Sitting Area. Right Lamp next to Picture of Theatre.Page
26 - Maribella: Lobby - Sitting Area. Left Chair.Page
27 - Nakita: Lobby - Sitting Area. Under Carpet.Page
28 - Patrick: Lobby - Refreshments Area. Symbol in Centre of Display Case.
29 - Ramu: Lobby - Refreshments Area. Lever on Ice-Cream machine.Page
30 - Randolph: Lobby - Theatre Entrance. Star Symbol just above Entrance.
31 - Roxanne: Theatre - Rear View. First Row, Second Seat from the left.Page
32 - Salvador: Theatre - Rear View. Back Row, Second Seat from the right.
33 - Sebastian: Theatre - Rear View. Far right Pillar.Page
34 - Slam: Projects Room - Exit. Table.Page
35 - Timothy: Lobby - Theatre Entrance. Right Poster nearest to Entrance.
36 - Valentine: Lobby - Theatre Entrance. Far right Poster.Page
37 - Venie: Projects Room - Melanie. Light under "Movie Techniques"
     Monitor.Page
38 - Wanda: Studio - Mczee. Microphone.Page
39 - Willy: Ideas Room - Mczee. Mop Bucket.Page
40 - Zack: Backstage - Theatre Entrance. Right end of Pipe.